Power Strike
Heavy hits deal +30% damage.
KRAAAK!WHAM!KER-SMASH!
Every skill, strength and weakness, and what the stats do.
Heavy hits deal +30% damage.
KRAAAK!WHAM!KER-SMASH!
25% chance to chain a second hit (x1.5 damage).
BIF! BAM!POW! POW!WHAP-WHAP!
Favours ranged attacks, which deal +10% damage and can never be countered.
FZOOM!BLAAAST!KA-BLAM!
x1.7 damage once the opponent is under 35% health.
KA-BOOM!KRAKOOM!BLAMMO!
Takes 15% less damage.
KLANG!TANNG!CLONK!
Heals 12% of max health at the start of rounds 2 and 3.
SHIIING!SHIMMER!GLOW!
22% chance to turn a melee attack back on the attacker.
WHAMM!THWACK!KA-CHUNK!
+14% chance to evade.
WHOOSH!SWISH!ZIP!
Always strikes first in round 1.
ZOOM!VRRROOM!ZWOOP!
20% chance per round to make the opponent lose a turn.
SWOON!BA-DUM!OOH-LA-LA!
40% of melee hits pin the opponent: the next attack can't miss, 25% chance they lose a turn.
CRUNCH!SQUEEEZE!KRRK!
Immune to arena hazards, +8% evasion against melee.
FWOOSH!SWOOP!WHOOM!
Home-arena bonus raised from +5% to +15% damage.
RUMBLE!KRRRAK!THOOM!
Opponent loses 10 luck for the fight and 8% accuracy in round 1.
GRRRR!GLARE!HMPH!
+12% damage and +5% accuracy while clearly behind.
ROAR!WOOO!TA-DAAA!
Once per fight: a sure miss for the opponent, or steals one of their skills.
BOING!SPROING!HONK!
Whoever hits him in melee takes a shock (3.5% of their health).
Takes 20% less damage from heavy melee hits.
Opponents are distracted: their accuracy is 4% lower.
Once per fight, survives a lethal blow with a sliver of health.
Reads the opponent: 8% harder to hit in rounds 2 and 3.
Opponents are dazzled: their accuracy is 8% lower while he is above 60% health.
15% chance each round to miss the bell and lose the opening beat (WHAT?!). Can't hear Intimidation or Stun / Charm either.
After landing a hit, 12% chance she stops to laugh at her own joke: the next attack on her can't miss.
Below 35% health, rattled: accuracy drops by 10%.
Never strikes a fallen foe with full force: 35% less damage against under 30% health.
20% of his heavy attacks throw his back out and deal half damage.
Loses composure when behind: 12% less damage while clearly trailing.
An average fighter has 60 in everything.
Win rate over 10,000 fights per pairing. Legal between the marks.