Watch

Command list

Every skill, strength and weakness, and what the stats do.

Skills

attack Hit harder, or more often.

Power Strike

Heavy hits deal +30% damage.

KRAAAK!WHAM!KER-SMASH!

Combo Chain

25% chance to chain a second hit (x1.5 damage).

BIF! BAM!POW! POW!WHAP-WHAP!

Ranged Blast

Favours ranged attacks, which deal +10% damage and can never be countered.

FZOOM!BLAAAST!KA-BLAM!

Finisher Boost

x1.7 damage once the opponent is under 35% health.

KA-BOOM!KRAKOOM!BLAMMO!

defense Take less, or give it back.

Iron Skin

Takes 15% less damage.

KLANG!TANNG!CLONK!

Regeneration

Heals 12% of max health at the start of rounds 2 and 3.

SHIIING!SHIMMER!GLOW!

Counter

22% chance to turn a melee attack back on the attacker.

WHAMM!THWACK!KA-CHUNK!

Dodge

+14% chance to evade.

WHOOSH!SWISH!ZIP!

control Decide who gets to act.

Speed Burst

Always strikes first in round 1.

ZOOM!VRRROOM!ZWOOP!

Stun / Charm

20% chance per round to make the opponent lose a turn.

SWOON!BA-DUM!OOH-LA-LA!

Grapple

40% of melee hits pin the opponent: the next attack can't miss, 25% chance they lose a turn.

CRUNCH!SQUEEEZE!KRRK!

Flight

Immune to arena hazards, +8% evasion against melee.

FWOOSH!SWOOP!WHOOM!

utility Bend the fight in your favor.

Terrain Mastery

Home-arena bonus raised from +5% to +15% damage.

RUMBLE!KRRRAK!THOOM!

Intimidation

Opponent loses 10 luck for the fight and 8% accuracy in round 1.

GRRRR!GLARE!HMPH!

Crowd Favorite

+12% damage and +5% accuracy while clearly behind.

ROAR!WOOO!TA-DAAA!

Trickster

Once per fight: a sure miss for the opponent, or steals one of their skills.

BOING!SPROING!HONK!

Strengths and weaknesses

Strengths

Volt Kaiser

Static Shield

Whoever hits him in melee takes a shock (3.5% of their health).

Dizzy Malone

Rubber Body

Takes 20% less damage from heavy melee hits.

Velvet Cassidy

Irresistible

Opponents are distracted: their accuracy is 4% lower.

Ironvow

Unbreakable Oath

Once per fight, survives a lethal blow with a sliver of health.

Old Man Thunder

Veteran's Instinct

Reads the opponent: 8% harder to hit in rounds 2 and 3.

Solaris Rex

Radiant Aura

Opponents are dazzled: their accuracy is 8% lower while he is above 60% health.

Weaknesses

Volt Kaiser

Hard of Hearing

15% chance each round to miss the bell and lose the opening beat (WHAT?!). Can't hear Intimidation or Stun / Charm either.

Dizzy Malone

Can't Stop Joking

After landing a hit, 12% chance she stops to laugh at her own joke: the next attack on her can't miss.

Velvet Cassidy

Fragile Composure

Below 35% health, rattled: accuracy drops by 10%.

Ironvow

Honor Bound

Never strikes a fallen foe with full force: 35% less damage against under 30% health.

Old Man Thunder

Bad Back

20% of his heavy attacks throw his back out and deal half damage.

Solaris Rex

Wounded Pride

Loses composure when behind: 12% less damage while clearly trailing.

What the stats do

An average fighter has 60 in everything.

Strength
Hits harder up close. A strong fighter also prefers to fight up close. Highest: Ironvow, 95
Speed
Swings first more often, and is harder to hit. Highest: Volt Kaiser, 90
Endurance
More health, so it takes longer to go down. Highest: Ironvow, 90
Power
Hits harder from range. A powerful fighter prefers to keep their distance. Highest: Solaris Rex, 85
Technique
Lands more of their attacks, and every hit lands a little harder. Highest: Old Man Thunder, 85
Luck
More critical hits, which do half again the damage. Highest: Dizzy Malone, 80

Balance check

Win rate over 10,000 fights per pairing. Legal between the marks.